PNY VCG84512SPEB GeForce 8400GS 512MB DDR2 DVI + VGA + HDTV/S-Video PCI Graphics Card – Retail

Posted by: Tom  :  Category: consumer

PNY VCG84512SPEB GeForce 8400GS 512MB DDR2 DVI + VGA + HDTV/S-Video PCI Graphics Card - Retail

From the Manufacturer
PNY offers an entire lineup of graphics cards based off of NVIDIA’s GeForce graphics processors to enhance your visual computing experience. Whether looking for a smoother Microsoft Vista experience or faster frame rates in today’s latest games. With bus types ranging from PCI, AGP to PCI-e 2.0 and memory buffers ranging from 256MB to 1GB, PNY has the card for your specific computer configuration and application need. NVIDIA® Geforce® Graphics proc (more…)

EVGA 01G-P3-N945-LR GeForce 9400 GT 1GB DDR2 PCI-E 2.0 Graphics Card

Posted by: Tom  :  Category: consumer

EVGA 01G-P3-N945-LR GeForce 9400 GT 1GB DDR2 PCI-E 2.0 Graphics Card

The features of the 9400 GT 01G-P3-N945-LR include the GeForce 9400 GT(550MHz clock) chipset, 1GB of 128-bit DDR2 memory with a 400 MHz clock with an effective rate of 800 MHz, 1400MHz Shader Clock, 16 processing cores, PCI Express 2.0 compatibility, Dual DVI-I connectors, 12.8GB per second memory bandwidth, NVIDIA unified architecture, Full Microsoft DirectX 10 support, NVIDIA PureVideo HD technology, and OPEN GL 2.1 support. Built for Microsoft Windows Vista. This product comes w (more…)

Windows 7 to Introduce Faster Graphics

Posted by: Tom  :  Category: Microsoft, Operating Systems, PC Hardware, Software, Software Business, Video Games, Windows, consumer, technology

circuit board

Windows 7 is going to be the first Windows OS to treat the GPU more as an equal to the CPU, according to Nvidia product manager Chris Daniel.  He also says that with Windows 7, Microsoft is “really opening up the immense parallel computing horsepower of the GPU natively right in the operating system.”

This is obviously great news for graphics ungry users like engineers and digital artists.  We already know that this will be great for gamers.

Windows 7 introduces a new API called DirectX Compute, which enables the system to fully use the parallel processing in modern graphics cards from Nvidia, ATI, and others.

In ye olden days of PC lore, when computer processors didn’t include the math coprocessor for cost purposes, anything requiring floating point math calculation took FOREVER to complete.  I know this because I had an old Packard Bell 486SX laptop with the old CPU which did not have the coprocessor built in.  A 486DX would have had the floating point instructions built into the main CPU.

I had a 3D architectural program that would let you build houses and rooms in 2D, then it would render them in 3D for a walkthrough.  The 3D rendering required floating point math, and it took a long time to render on the non floating point CPU.  This old laptop did, however, have a spot for a math coprocessor.  I purchased and installed it, and the 3D rendering phase of that program took off.   Not long after that, math coprocessing instructions were built into the main CPU as a standard feature.  This was before the days of these 3D graphics cards with their unreal floating point performance.  These cards’ instructions are utilized by many games’ routines which are specifically built for accessing these features.  In DOS and some older Windows versions like Windows 95, the games (like DOOM) would basically create their own operating environment which the OS would shell out to, in order to have access to 32 bit and graphics functions.  Later on, Microsoft introduced the DirectX API for direct access to the graphics features via the OS itself.  Now it seems that they are taking it one step further.  I am not totally clear on how the games, which are essentially Windows apps, could access the graphics features via regular DirectX, but regular apps require this new API?  I probably am missing a step somewhere in there.   I’m sure that there are new GPU features that they allow access to, or improve the access.  Maybe this new API merely makes it easier to access for regular (non games) applications programmers.  I really do not know at this time.  I have not studied the API.

Chris Daniel further claims that Directx Compute will “enable use of advanced technologies like SLI-based, multi-GPU gaming, 3D Vision, and PhysX real-time physics.”  So, this will bring parallel computing to the masses.

Well, that’s great news for graphics hungry Windows users who have top shelf graphics hardware.  I guess that that $6000 Alienware gaming laptop is again calling my name.

PNY VCG62256AEB GeForce 6200 256MB DDR 64-bit DVI+ VGA + HDTV/S-Video AGP Graphics Card – Retail

Posted by: Tom  :  Category: consumer

PNY VCG62256AEB GeForce 6200 256MB DDR 64-bit DVI+ VGA + HDTV/S-Video AGP Graphics Card - Retail

From the Manufacturer
PNY offers an entire lineup of graphics cards based off of NVIDIA’s GeForce graphics processors to enhance your visual computing experience. Whether looking for a smoother Microsoft Vista experience or faster frame rates in today’s latest games. With bus types ranging from PCI, AGP to PCI-e 2.0 and memory buffers ranging from 256MB to 1GB, PNY has the card for your specific computer configuration and application need. Experience the latest gaming effects (more…)

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PNY VCGFX522PEB GeForce FX 5200 256MB VGA + VGA + S-Video Outputs PCI Graphics Card – Retail

Posted by: Tom  :  Category: consumer

PNY VCGFX522PEB GeForce FX 5200 256MB VGA + VGA + S-Video Outputs PCI Graphics Card - Retail

From the Manufacturer
PNY offers an entire lineup of graphics cards based off of NVIDIA’s GeForce graphics processors to enhance your visual computing experience. Whether looking for a smoother Microsoft Vista experience or faster frame rates in today’s latest games. With bus types ranging from PCI, AGP to PCI-e 2.0 and memory buffers ranging from 256MB to 1GB, PNY has the card for your specific computer configuration and application need. Microsoft® DirectX 9.0 Optimiza (more…)