After New GIMP Release, Core Developer Discusses Future of GIMP and GEGL

GIMP 2.9.4 was released earlier this month, featuring “symmetry painting” and the ability to remove holes when selecting a region, as well as improvements to many of its other graphics-editing tools. But today core developer Jehan Pages discussed the vision for GIMP’s future, writing that the Generic Graphics (GEGL) programming library “is a hell of a cool project and I think it could be the future of Free and Open Source image processing”:
I want to imagine a future where most big graphics programs integrate GEGL, where Blender for instance would have GEGL as the new implementation of nodes, with image processing graphs which can be exchanged between programs, where darktable would share buffers with GIMP so that images can be edited in one program and updated in real time in the other, and so on. Well of course the short/mid-term improvements will be non-destructive editing with live preview on high bit depth images, and that’s already awesomely cool right…?

[C]ontributing to Free Software is not just adding any random feature, that’s also about discussing, discovering others’ workflow, comparing, sometimes even compromising or realizing that our ideas are not always perfect. This is part of the process and actually a pretty good mental builder. In any case we will work hard for a better GIMP


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